Warzone 2D v2

Development of v2 is already underway, however I'm not putting much effort into it at the moment.
I have completed the isometric engine and a couple of other bits, but that's it so far.
My main priorities are the completion of v1.0, and then Warzone Mercenaries.

If you are a Pixel Artist and want to contribute to Warzone, please get in contact with me at:
smokin_games@hotmail.com

Warzone v2 Features will include:

     · real isometric GFX (Syndicate style)
     · full DirectX GFX and audio with real-time lighting and cool FX
     · multi-layer GFX (hide under bridges, cloud layers, snow, etc)
     · online multiplayer support for up to 100 players (50-a-side)
     · multiple damage models (realistic, arcade, user)
     · fun new game modes (Domination, It, mini-missions, etc)
     · interactive environments (doors, devices, defense emplacements)
     · battlefield vehicles (hummers, APCs, tanks, choppers, etc)
     · heaps more weapons and devices
     · new abilities (sprinting, going prone, hiding in bushes)
     · new Purchase Points system combines preset map items with ability to obtain user-selectable
       items via Weapon Caches (trade score points for items)
     · new character actions and animations
     · new bot AI (full item usage, squad tactics, taking cover, etc)
     · more expandability

Sweeet!

© Smokin Games 2008